Post by Sokanon on Apr 25, 2011 12:06:33 GMT -5
Author: Forecaster
rift.zam.com/en/stc.html
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R-Root Ability
T-Tree Ability
Cabalist
Role: Area of Effect Ranged DPS (Death Damage)
Signature Abilities
Lurking Decay (R)
While casting the Decay spell, the Cabalist gains stacks of Lurking Decay. Consuming this buff does aoe death damage; the higher the number of stacks, the more damage done.
Various AOE Death Spells (R) (T)
Sigils (only one can be active, the following effects happen when the sigil is consumed)
(R) of Power- Mana Restore
(R) of Binding- AoE Slow (movement speed reduced by 50%)
(R) of Woe- AoE purge (removes enemy buffs)
(R) of Secrecy- AoE silence (prevents spell casting for 5 seconds)
(R) of Ruin- AoE stun (stuns enemies for 2 seconds)
(T) of Ravaging- Heal self for 100% of damage from lurking decay
Bonus Abilities
Blink in a random direction (R) (20-second cooldown)
Debuffs
5-Second Root (R) (15-second cooldown)
Spell Reflect (R) (affects one spell, 60-second cooldown)
Increase casting time of enemy by 30% (T) (lasts 15 seconds)
Buffs
Silence/Interrupt ward (R) (affects one spell, 2-minute cooldown)
Death Grip (T) (pull and slow up to five enemies to your location)
Increases Air, Earth, Fire, and Water resistance by 40 (T) (self only)
Inquisitor
Role: (Mostly) Single Target DOT (Damage over Time) Ranged DPS (Death and Life Damage)
Signature Abilities
Armor (Spell)- Protects the Inquisitor (self only). Only one armor can be used at a time from the following:
of Treachery (R)- increases damaging abilities by 3%
of Awakening (R)- increases health regen by 50% and mana regen by 10%
of Devotion (T)- increases endurance and critical hit chance
Bonus Abilities
(R) Reduce threat by 90% (2 minute cooldown)
(T) Vex (a signature DoT) heals self for 90% of damage done
(T) Life Siphon (heals self when using Harsh Discipline on enemy, channeled)
Debuffs
(R) Slow by 30% for 8 seconds (1 second cooldown)
(R) Purge (removes 2 enemy buffs, 10 second cooldown)
(R) AoE Fear (8 second duration, one minute cooldown)
(R) Knockback on single enemy (30 second cooldown)
(R) Lower enemy resistance to Life and Death magic by 30 (60 second duration)
(R) AoE Stun (3 second duration, 2 minute cooldown, channeled)
(T) Decrease enemy damage output and damage taken by 6% (10 second duration)
(T) Confuse/Disorient enemy for 8 seconds (can be broken by damage)
Buffs
(R) Ward against Fear (affects one spell, 2 minute cooldown)
(T) Resistance to Life and Death increased by 30 (affects one target at a time, 1 hour duration)
Druid
Role: (Mostly) Single Target Melee DPS (Physical Damage), Weak Heals, Buffing/Healing Pets
Signature Abilities
Pets (Only one can be summoned at a time):
(R) Faerie- Heals you and party (weak heals), buffs you (attack power increased by spell power)
(R) Greater Faerie- more effective version of faerie (same abilities)
(T) Satyr- increases party's attack power, buffs you (attack power increased by spell power)
Bonus Abilities
Single target heal (weak, instant cast)
Party heal- 10 members (weak, instant cast)
Buffs
(R) Damage absorbing shield (30 second duration, self only)
(R) Melee attacks restore mana (self only)
(T) Endurance increased by 5% (self only)
(T) Increased critical hit chance by 5% (self only)
(T) Critical strike damage increased 10%
Debuffs
(R) Root one enemy (3 second duration, cannot be broken by damage, 30 second cooldown)
(R) Mana, Power, Energy recover at 75% normal speed (single enemy, 15 second duration, 8 second cooldown)
(R) Healing effectiveness reduced by 25% (single enemy, 15 second duration, 8 second
cooldown)
(R) Melee damage increased by 50% and damage taken reduced by 50% (10 second duration, 3 minute cooldown)
(T) Sleep enemy (10 second duration)
(T) Silence enemy (10 second duration)
(T) Slow enemy by 45% (4 second duration)
Justicar
Role: (Mostly) Single Target Tank/Melee DPS Hybrid, Weak Heals
Signature Abilities
Cavalier- life-based damage abilities generate one conviction point each
Mien (only one at a time, 1 hour duration, self only)
(R) of Honor- Reduces threat from damage by 50% and healing done by 50%
(R) of Leadership- increases threat generation by 100%, endurance by 80%, Block/Parry/Dodge/Armory by 130%, reduces healing and damage done by 40%
Doctrines (weakish heals, require conviction points to use, instant cast)
(R) Loyalty-(weak) Heals 10 nearby party members
(R) Righteousness-(medium) single-target heal
(R) Authority- deals weapon/life damage and heals 5 party members for 300% damage done
(T) Bliss- (weak) self heal
Precepts (self only, require conviction points to use)
(R) of Purpose- releases all conviction, attacks restore 3% (2 second duration for each conviction point released)
(T) of Refuge- increases block chance by 20% (8 second duration)
(T) of Valiance- releases all conviction, damaging abilities grant twice normal threat (occurs once for each point of conviction released)
Bonus Abilities
(T) Heal (strong) that heals both self and previously marked target (5 minute cooldown)
(T) Combat Rez (brings ally back to life with 100% health)
(R) Overhealing is transferred to previously marked target
(R) Damaging abilities have a 40% chance to heal self
Buffs
(T) Armor increased by 15%
(T) Melee abilities do 10% more damage if a mace or hammer are equipped
(T) Reduce damage received by 5%
(T) Damage heals 10 party or raid members for 25% damage done (does not affect self, 1 hour duration)
(T) Block rating increased by 25% of spell power
(R) All heals done by party members increased by 5% for 30 seconds (2 minute cooldown)
(R) Increase casting and melee speed of all party members by 10%
Debuffs
(T) Slow enemy by 50% (15 second duration)
(T) Root enemy for 3 seconds (cannot be broken by damage)
(T) Stun enemy for 2 seconds (20 second cooldown)
(R) Increase life damage taken by 5% (15 second duration)
(R) AoE spell interrupt (10 second cooldown, melee-range only)
Shaman
Role: Single Target and AoE Melee DPS (Physical/Air/Water damage)
Signature Abilities
Heart (only one active at a time, increases party resistances by 30 for 1 hour)
(T) of the Frozen Sea- Air and Water
(T) of the Fire Mountain- Fire and Earth
(T) of the Twilight Forest- Life and Death
Courage (only one can be up at a time, increases party spell power by attack power and the following additional party-wide buff):
(R) of the Jaguar- Dexterity by 5
(R) of the Bear- Endurance by 10
(R) of the Eagle- Intelligence and Wisdom by 40
Vengeance (only one can be active at a time, melee attacks do the following):
(R) of the Ageless Ice- restores 5% of maximum mana for each enemy hit (25 second duration, 2 minute CD)
(R) of the Frozen Earth- slow enemies by 50% (6 second duration)
(R) of the Piercing Cold- reduce enemy strength and dexterity by up to 15%
(R) of the Bitter Wind- 25% chance to interrupt enemies
(R) Primal North- all enemies take additional air damage for 25 seconds (1 minute CD)
Bonus Abilities
(T) Battle charge (15 second CD)
(R) Heal (only able to be used after you are critically hit, 6 second cooldown, instant cast)
Buffs
(T) Increase melee critical hit chance by 5% (self only)
(T) Increase physical damage done by 5% (self only)
(T) Reduces damage received by 5% (self only)
(T) Critical strikes do 10% more damage (self only)
(T) Increases healing received by 15% (self only)
(T) Melee crits restore 5% of health and mana
(T) All melee abilities crit for 9 seconds (2 minute CD, self only)
(R) Damage absorbing shield (moderate strength, 30 second CD)
Debuffs
(T) Slow enemy by 70% for 6 seconds (15 second CD)
Purifier
Role: Strong single-target healing specialist (main tank healer)
Signature Abilities
(R) Absorbing Shield Spells (one self-only, one for any ally- 30 second CD each)
Blessings (only one can be active at a time, self-only)
(T) of Healing: heals self the next 6 times you take damage for a small amount
(T) of Caregiver: next 6 healing spells cast are uninterruptable
(T) of Fire: increase chance to critically hit with spells by 10%
Heals
(R) Small direct heal (1 second cast time)
(T) Small direct heal (instant, no CD)
(R) Moderate direct heal (3 second cast time)
(R) Increase ally total health by 25% of your health and heals them for that amount (instant, 1 minute CD)
(R) Strong channeled HoT + moderate absorb (60 second CD)
(T) 70% of overhealing on marked ally is spread to 5 nearby party members
(T) The next time an ally is taken below 30% of his/her health, they are healed (can only occur once every 2 minutes ) for a moderate amount
Bonus Abilities
(R) Rez (out of combat only, brings back ally to life with 20% health)
(R) A few weak DPS spells
(R) Remove all diseases, bleeds, and physical debuffs on ally (45 second CD)
(R) Remove 1 disease or poison from ally (no CD)
(T) Any healing spell cast by you has a 4% chance to make the next spell cost 0 mana
Buffs
(R) Increase an allies endurance by 5 (lasts 1 hour)
(R) Increase an allies wisdom by 30 (lasts 1 hour)
(T) Increase wisdom by 5% (self)
(T) Increase crit chance of spells by 5% (self)
(T) Increase armor by 5% for 6 seconds after you cast a critical heal (self)
(T) Reduce spell pushback by 50% (self)
Debuffs
None
Sentinel
Role: AoE Healing Specialist/Healing Support/Debuffer
Heals
(R) Instant direct AoE heal (3 members) for small amount (8 second CD)
(R) Direct heal for small amount (2 second cast time)
(R) Direct AoE (10 members) heal for a moderate amount ( 2 second cast time)
(R) Instant direct AoE (5 members) heal for a moderate amount (1 minute CD)
(R) Reduces all damage taken by ally by 40% for 10 seconds (1 minute CD)
(R) The next 5 times a marked ally is healed, 2 nearby party members will be healed for a moderate amount
(R) If marked ally drops below 20% health, he/she will be healed for a good amount (10 second duration, 2-minute CD)
(R) Channeled strong AoE (affects 5 members) HoT (Heal over Time) (lasts 6 seconds, 2 minute CD)
(T) Instant direct heal + HoT for good amount, also increases chance target will be critically hit by heals by 9 seconds
(T) AoE heals cause target to take 5% less damage for 9 seconds
(T) Direct heal for moderate amount that heals both self and an ally
Bonus Abilities
(R) Rez (out of combat)- brings ally back to life with 20% health
(R) Rez (in combat)- brings ally back to life with 20% health (10 minute CD)
(T) Increase maximum health by 25% and mana regeneration by 100% (lasts 20 seconds, 2 minute CD)
(R) Various weak dps spells
(R) Remove 2 disease or 2 poison effects from ally (instant cast)
Buffs
(R) Increase Ally endurance by 5 for 1 hour
(T) Increase effectiveness of critical heals by 5% (self)
(T) Reduce mana cost of all healing spells by 10% (self)
(T) Increase effectiveness of AoE spells by 10% (self)
(T) Increase radius of AoE spells by 3 meters (self)
Debuffs
(R) Silence enemy for 5 seconds (instant, 1 minute CD)
(T) Slow enemy by 45% for 8 seconds
(T) Increases chance enemy will be hit critically hit by 5% and critical strike damage increased by 15% (lasts 5 seconds)
Warden
Role: Heal Over Time/Instant Healing Specialist
Heals
(R) Instant HoT for a small amount
(R) Instant Direct Heal + HoT for a small amount
(R) Direct heal for moderate amount + HoT (strength depends on the number of HoTs already on the target, maximum of 6) (2 second cast time, 8 second CD)
(R) Instant Stackable HoT (up to 4 times) that heals target for moderate amount over 12 seconds
(R) Surrounds an ally with 3 orbs- when ally is damaged an orb explodes, healing 5 party members within 10 yards for moderate amount
(T) Surrounds an ally with 3 orbs- when ally is damaged an orb explodes, healing that ally for moderate amount
(R) AoE heal (5 members) for moderate amount (2 second cast, 8 second CD)
(R) Channeled AoE HoT (10 members) for strong amount over 12 seconds (1 minute CD)
(T) When you are critically hit, you heal 150% of your wisdom over 12 seconds (self)
(T) Instant HoT that heals 10 party members for good amount over 16 seconds (unknown CD)
Bonus Abilities
(R) Remove 1 disease, poison, or curse (instant)
(R) Remove all diseases, poisons, and curses from target (45 second CD)
(R) Increase effectiveness of next healing spell cast by 80% (45 second CD)
(R) Several weak dps spells
(R) Rez out of combat- bring ally back to life with 20% health
(R) Silence enemy for 3 seconds (30 second CD)
(T) Remove all root and snare effects and become immune to all root and snare effects for 14 seconds (self)
(T) Reduces the mana cost of all HoTs by 305 whenever you critically heal with a Warden ability
(T) Any single-target HoT also heals 5 additional party members for the same amount (lasts 6 seconds, 45 second CD)
Buffs
(R) Grants ally underwater breathing for 1 hour
(T) Increase maximum mana by 10% (self)
(T) Increase damage of instant cast spells by 10% (self)
(T) Increase healing for HoT abilities by 10% (self)
(T) Increase healing of instant cast spells by 15% (self)
(T) Each heal you cast increases your wisdom by 1% for 15 seconds (stacks up to 5 times)
Debuffs
(R) Next harmful spell cast at you will be reflected (30 second CD)
(R) Grants you 100 mana per second regeneration for 10 seconds (2 minute cooldown)
TemplarRole: PVP
Buffs/Bonus Abilities (all self only, only affected by pvp)
(T) Reduce critical hit chance by 15%
(T) Increase magical resistance by 5%
(T) Reduce spell damage taken by 15%
(T) Any damage that hits you for 10% of your total health reduces damage taken by 5% (lasts 10 seconds, stacks up to 3 times)
(T) Reduces cast time of next spell by 50% when you are stunned
(T) Reduce duration of silence by 2 seconds
(T) Self-rez for 20% of your health on your next death
(T) When you are stunned 20% of damage done to you heals all allies around you for that amount
(T) Whenever you are stunned, rooted, or silenced you take 25% less damage for 8 seconds
(T) Immune to crowd control and increased damage and healing by 10% for 10 seconds
(T) All damage done to you is reflected by 50% back to the enemy; 50% of damage done by enemy heals you for 8 seconds
(R) Remove all crowd and movement impairing effects (5 minute CD)
(R) Next spell cast becomes instant and will critically hit (2 minute CD)
Debuffs
(R) Reduce enemy target's damage by 50% against you. Any hostile action performed on target by you cancels this effect.
(R) Any player who strikes you with a melee ability slows him/her by 30% for 8 seconds
Heals
(T) Any heal you cast on a stunned, rooted, or feared player also shields them for 500 damage (10 second duration)
(T) Any heal you cast reduces damage an ally takes by 6% for 10 seconds
(T) Any heal you cast on an ally under 50% health increases his/her damage by 10% for 10 seconds
(T) Any single target heal you cast also heals you for 15%
(T) Single target heals also heal one additional part member for 50% of healing done
(T) Single target heals have a 25% chance to remove 1 poison, disease, or curse
(T) Transfer 50% of all healing done to an enemy to you for 15 seconds
(T) Summon a pet to heal all nearby party members for good amount every 2 seconds for 30 seconds
(R) Direct AoE (6 members) heal for strong amount (2 seconds cast time, 30 second CD)[/size]
Original link: forums.riftgame.com/showthread.php?31959-Quick-and-Dirty-Guide-to-Clerics
Forecaster said:
This is a basic overview of the various abilities of each Cleric soul. It's not a comprehensive list (a few things may be missing here or there), but it should give people a general idea about what each soul can do. Updates/corrections are welcome! If you want to know more information on which talents require specific numbers of points to be invested, check out a talent tree planner such as:rift.zam.com/en/stc.html
rift-planner.com/
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R-Root Ability
T-Tree Ability
Cabalist
Role: Area of Effect Ranged DPS (Death Damage)
Signature Abilities
Lurking Decay (R)
While casting the Decay spell, the Cabalist gains stacks of Lurking Decay. Consuming this buff does aoe death damage; the higher the number of stacks, the more damage done.
Various AOE Death Spells (R) (T)
Sigils (only one can be active, the following effects happen when the sigil is consumed)
(R) of Power- Mana Restore
(R) of Binding- AoE Slow (movement speed reduced by 50%)
(R) of Woe- AoE purge (removes enemy buffs)
(R) of Secrecy- AoE silence (prevents spell casting for 5 seconds)
(R) of Ruin- AoE stun (stuns enemies for 2 seconds)
(T) of Ravaging- Heal self for 100% of damage from lurking decay
Bonus Abilities
Blink in a random direction (R) (20-second cooldown)
Debuffs
5-Second Root (R) (15-second cooldown)
Spell Reflect (R) (affects one spell, 60-second cooldown)
Increase casting time of enemy by 30% (T) (lasts 15 seconds)
Buffs
Silence/Interrupt ward (R) (affects one spell, 2-minute cooldown)
Death Grip (T) (pull and slow up to five enemies to your location)
Increases Air, Earth, Fire, and Water resistance by 40 (T) (self only)
Inquisitor
Role: (Mostly) Single Target DOT (Damage over Time) Ranged DPS (Death and Life Damage)
Signature Abilities
Armor (Spell)- Protects the Inquisitor (self only). Only one armor can be used at a time from the following:
of Treachery (R)- increases damaging abilities by 3%
of Awakening (R)- increases health regen by 50% and mana regen by 10%
of Devotion (T)- increases endurance and critical hit chance
Bonus Abilities
(R) Reduce threat by 90% (2 minute cooldown)
(T) Vex (a signature DoT) heals self for 90% of damage done
(T) Life Siphon (heals self when using Harsh Discipline on enemy, channeled)
Debuffs
(R) Slow by 30% for 8 seconds (1 second cooldown)
(R) Purge (removes 2 enemy buffs, 10 second cooldown)
(R) AoE Fear (8 second duration, one minute cooldown)
(R) Knockback on single enemy (30 second cooldown)
(R) Lower enemy resistance to Life and Death magic by 30 (60 second duration)
(R) AoE Stun (3 second duration, 2 minute cooldown, channeled)
(T) Decrease enemy damage output and damage taken by 6% (10 second duration)
(T) Confuse/Disorient enemy for 8 seconds (can be broken by damage)
Buffs
(R) Ward against Fear (affects one spell, 2 minute cooldown)
(T) Resistance to Life and Death increased by 30 (affects one target at a time, 1 hour duration)
Druid
Role: (Mostly) Single Target Melee DPS (Physical Damage), Weak Heals, Buffing/Healing Pets
Signature Abilities
Pets (Only one can be summoned at a time):
(R) Faerie- Heals you and party (weak heals), buffs you (attack power increased by spell power)
(R) Greater Faerie- more effective version of faerie (same abilities)
(T) Satyr- increases party's attack power, buffs you (attack power increased by spell power)
Bonus Abilities
Single target heal (weak, instant cast)
Party heal- 10 members (weak, instant cast)
Buffs
(R) Damage absorbing shield (30 second duration, self only)
(R) Melee attacks restore mana (self only)
(T) Endurance increased by 5% (self only)
(T) Increased critical hit chance by 5% (self only)
(T) Critical strike damage increased 10%
Debuffs
(R) Root one enemy (3 second duration, cannot be broken by damage, 30 second cooldown)
(R) Mana, Power, Energy recover at 75% normal speed (single enemy, 15 second duration, 8 second cooldown)
(R) Healing effectiveness reduced by 25% (single enemy, 15 second duration, 8 second
cooldown)
(R) Melee damage increased by 50% and damage taken reduced by 50% (10 second duration, 3 minute cooldown)
(T) Sleep enemy (10 second duration)
(T) Silence enemy (10 second duration)
(T) Slow enemy by 45% (4 second duration)
Justicar
Role: (Mostly) Single Target Tank/Melee DPS Hybrid, Weak Heals
Signature Abilities
Cavalier- life-based damage abilities generate one conviction point each
Mien (only one at a time, 1 hour duration, self only)
(R) of Honor- Reduces threat from damage by 50% and healing done by 50%
(R) of Leadership- increases threat generation by 100%, endurance by 80%, Block/Parry/Dodge/Armory by 130%, reduces healing and damage done by 40%
Doctrines (weakish heals, require conviction points to use, instant cast)
(R) Loyalty-(weak) Heals 10 nearby party members
(R) Righteousness-(medium) single-target heal
(R) Authority- deals weapon/life damage and heals 5 party members for 300% damage done
(T) Bliss- (weak) self heal
Precepts (self only, require conviction points to use)
(R) of Purpose- releases all conviction, attacks restore 3% (2 second duration for each conviction point released)
(T) of Refuge- increases block chance by 20% (8 second duration)
(T) of Valiance- releases all conviction, damaging abilities grant twice normal threat (occurs once for each point of conviction released)
Bonus Abilities
(T) Heal (strong) that heals both self and previously marked target (5 minute cooldown)
(T) Combat Rez (brings ally back to life with 100% health)
(R) Overhealing is transferred to previously marked target
(R) Damaging abilities have a 40% chance to heal self
Buffs
(T) Armor increased by 15%
(T) Melee abilities do 10% more damage if a mace or hammer are equipped
(T) Reduce damage received by 5%
(T) Damage heals 10 party or raid members for 25% damage done (does not affect self, 1 hour duration)
(T) Block rating increased by 25% of spell power
(R) All heals done by party members increased by 5% for 30 seconds (2 minute cooldown)
(R) Increase casting and melee speed of all party members by 10%
Debuffs
(T) Slow enemy by 50% (15 second duration)
(T) Root enemy for 3 seconds (cannot be broken by damage)
(T) Stun enemy for 2 seconds (20 second cooldown)
(R) Increase life damage taken by 5% (15 second duration)
(R) AoE spell interrupt (10 second cooldown, melee-range only)
Shaman
Role: Single Target and AoE Melee DPS (Physical/Air/Water damage)
Signature Abilities
Heart (only one active at a time, increases party resistances by 30 for 1 hour)
(T) of the Frozen Sea- Air and Water
(T) of the Fire Mountain- Fire and Earth
(T) of the Twilight Forest- Life and Death
Courage (only one can be up at a time, increases party spell power by attack power and the following additional party-wide buff):
(R) of the Jaguar- Dexterity by 5
(R) of the Bear- Endurance by 10
(R) of the Eagle- Intelligence and Wisdom by 40
Vengeance (only one can be active at a time, melee attacks do the following):
(R) of the Ageless Ice- restores 5% of maximum mana for each enemy hit (25 second duration, 2 minute CD)
(R) of the Frozen Earth- slow enemies by 50% (6 second duration)
(R) of the Piercing Cold- reduce enemy strength and dexterity by up to 15%
(R) of the Bitter Wind- 25% chance to interrupt enemies
(R) Primal North- all enemies take additional air damage for 25 seconds (1 minute CD)
Bonus Abilities
(T) Battle charge (15 second CD)
(R) Heal (only able to be used after you are critically hit, 6 second cooldown, instant cast)
Buffs
(T) Increase melee critical hit chance by 5% (self only)
(T) Increase physical damage done by 5% (self only)
(T) Reduces damage received by 5% (self only)
(T) Critical strikes do 10% more damage (self only)
(T) Increases healing received by 15% (self only)
(T) Melee crits restore 5% of health and mana
(T) All melee abilities crit for 9 seconds (2 minute CD, self only)
(R) Damage absorbing shield (moderate strength, 30 second CD)
Debuffs
(T) Slow enemy by 70% for 6 seconds (15 second CD)
Purifier
Role: Strong single-target healing specialist (main tank healer)
Signature Abilities
(R) Absorbing Shield Spells (one self-only, one for any ally- 30 second CD each)
Blessings (only one can be active at a time, self-only)
(T) of Healing: heals self the next 6 times you take damage for a small amount
(T) of Caregiver: next 6 healing spells cast are uninterruptable
(T) of Fire: increase chance to critically hit with spells by 10%
Heals
(R) Small direct heal (1 second cast time)
(T) Small direct heal (instant, no CD)
(R) Moderate direct heal (3 second cast time)
(R) Increase ally total health by 25% of your health and heals them for that amount (instant, 1 minute CD)
(R) Strong channeled HoT + moderate absorb (60 second CD)
(T) 70% of overhealing on marked ally is spread to 5 nearby party members
(T) The next time an ally is taken below 30% of his/her health, they are healed (can only occur once every 2 minutes ) for a moderate amount
Bonus Abilities
(R) Rez (out of combat only, brings back ally to life with 20% health)
(R) A few weak DPS spells
(R) Remove all diseases, bleeds, and physical debuffs on ally (45 second CD)
(R) Remove 1 disease or poison from ally (no CD)
(T) Any healing spell cast by you has a 4% chance to make the next spell cost 0 mana
Buffs
(R) Increase an allies endurance by 5 (lasts 1 hour)
(R) Increase an allies wisdom by 30 (lasts 1 hour)
(T) Increase wisdom by 5% (self)
(T) Increase crit chance of spells by 5% (self)
(T) Increase armor by 5% for 6 seconds after you cast a critical heal (self)
(T) Reduce spell pushback by 50% (self)
Debuffs
None
Sentinel
Role: AoE Healing Specialist/Healing Support/Debuffer
Heals
(R) Instant direct AoE heal (3 members) for small amount (8 second CD)
(R) Direct heal for small amount (2 second cast time)
(R) Direct AoE (10 members) heal for a moderate amount ( 2 second cast time)
(R) Instant direct AoE (5 members) heal for a moderate amount (1 minute CD)
(R) Reduces all damage taken by ally by 40% for 10 seconds (1 minute CD)
(R) The next 5 times a marked ally is healed, 2 nearby party members will be healed for a moderate amount
(R) If marked ally drops below 20% health, he/she will be healed for a good amount (10 second duration, 2-minute CD)
(R) Channeled strong AoE (affects 5 members) HoT (Heal over Time) (lasts 6 seconds, 2 minute CD)
(T) Instant direct heal + HoT for good amount, also increases chance target will be critically hit by heals by 9 seconds
(T) AoE heals cause target to take 5% less damage for 9 seconds
(T) Direct heal for moderate amount that heals both self and an ally
Bonus Abilities
(R) Rez (out of combat)- brings ally back to life with 20% health
(R) Rez (in combat)- brings ally back to life with 20% health (10 minute CD)
(T) Increase maximum health by 25% and mana regeneration by 100% (lasts 20 seconds, 2 minute CD)
(R) Various weak dps spells
(R) Remove 2 disease or 2 poison effects from ally (instant cast)
Buffs
(R) Increase Ally endurance by 5 for 1 hour
(T) Increase effectiveness of critical heals by 5% (self)
(T) Reduce mana cost of all healing spells by 10% (self)
(T) Increase effectiveness of AoE spells by 10% (self)
(T) Increase radius of AoE spells by 3 meters (self)
Debuffs
(R) Silence enemy for 5 seconds (instant, 1 minute CD)
(T) Slow enemy by 45% for 8 seconds
(T) Increases chance enemy will be hit critically hit by 5% and critical strike damage increased by 15% (lasts 5 seconds)
Warden
Role: Heal Over Time/Instant Healing Specialist
Heals
(R) Instant HoT for a small amount
(R) Instant Direct Heal + HoT for a small amount
(R) Direct heal for moderate amount + HoT (strength depends on the number of HoTs already on the target, maximum of 6) (2 second cast time, 8 second CD)
(R) Instant Stackable HoT (up to 4 times) that heals target for moderate amount over 12 seconds
(R) Surrounds an ally with 3 orbs- when ally is damaged an orb explodes, healing 5 party members within 10 yards for moderate amount
(T) Surrounds an ally with 3 orbs- when ally is damaged an orb explodes, healing that ally for moderate amount
(R) AoE heal (5 members) for moderate amount (2 second cast, 8 second CD)
(R) Channeled AoE HoT (10 members) for strong amount over 12 seconds (1 minute CD)
(T) When you are critically hit, you heal 150% of your wisdom over 12 seconds (self)
(T) Instant HoT that heals 10 party members for good amount over 16 seconds (unknown CD)
Bonus Abilities
(R) Remove 1 disease, poison, or curse (instant)
(R) Remove all diseases, poisons, and curses from target (45 second CD)
(R) Increase effectiveness of next healing spell cast by 80% (45 second CD)
(R) Several weak dps spells
(R) Rez out of combat- bring ally back to life with 20% health
(R) Silence enemy for 3 seconds (30 second CD)
(T) Remove all root and snare effects and become immune to all root and snare effects for 14 seconds (self)
(T) Reduces the mana cost of all HoTs by 305 whenever you critically heal with a Warden ability
(T) Any single-target HoT also heals 5 additional party members for the same amount (lasts 6 seconds, 45 second CD)
Buffs
(R) Grants ally underwater breathing for 1 hour
(T) Increase maximum mana by 10% (self)
(T) Increase damage of instant cast spells by 10% (self)
(T) Increase healing for HoT abilities by 10% (self)
(T) Increase healing of instant cast spells by 15% (self)
(T) Each heal you cast increases your wisdom by 1% for 15 seconds (stacks up to 5 times)
Debuffs
(R) Next harmful spell cast at you will be reflected (30 second CD)
(R) Grants you 100 mana per second regeneration for 10 seconds (2 minute cooldown)
TemplarRole: PVP
Buffs/Bonus Abilities (all self only, only affected by pvp)
(T) Reduce critical hit chance by 15%
(T) Increase magical resistance by 5%
(T) Reduce spell damage taken by 15%
(T) Any damage that hits you for 10% of your total health reduces damage taken by 5% (lasts 10 seconds, stacks up to 3 times)
(T) Reduces cast time of next spell by 50% when you are stunned
(T) Reduce duration of silence by 2 seconds
(T) Self-rez for 20% of your health on your next death
(T) When you are stunned 20% of damage done to you heals all allies around you for that amount
(T) Whenever you are stunned, rooted, or silenced you take 25% less damage for 8 seconds
(T) Immune to crowd control and increased damage and healing by 10% for 10 seconds
(T) All damage done to you is reflected by 50% back to the enemy; 50% of damage done by enemy heals you for 8 seconds
(R) Remove all crowd and movement impairing effects (5 minute CD)
(R) Next spell cast becomes instant and will critically hit (2 minute CD)
Debuffs
(R) Reduce enemy target's damage by 50% against you. Any hostile action performed on target by you cancels this effect.
(R) Any player who strikes you with a melee ability slows him/her by 30% for 8 seconds
Heals
(T) Any heal you cast on a stunned, rooted, or feared player also shields them for 500 damage (10 second duration)
(T) Any heal you cast reduces damage an ally takes by 6% for 10 seconds
(T) Any heal you cast on an ally under 50% health increases his/her damage by 10% for 10 seconds
(T) Any single target heal you cast also heals you for 15%
(T) Single target heals also heal one additional part member for 50% of healing done
(T) Single target heals have a 25% chance to remove 1 poison, disease, or curse
(T) Transfer 50% of all healing done to an enemy to you for 15 seconds
(T) Summon a pet to heal all nearby party members for good amount every 2 seconds for 30 seconds
(R) Direct AoE (6 members) heal for strong amount (2 seconds cast time, 30 second CD)
Original link: forums.riftgame.com/showthread.php?31959-Quick-and-Dirty-Guide-to-Clerics